Hi!
So, you have a unity3d project in Android, and you now want to make it available for iOS too? I've done this before, last week even in fact. iOS has some limitations (does not support JIT) which requires changes to the code.
Are there any other pitfalls that you foresee? If not, then I can deliver an iOS version in a couple of days! :)
By the way, I am assuming that all you need is for me to export it from Unity (which creates an xcode project). Is this right? Or do you need a .ipa..?