The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Unreal Engine is a game engine created by Epic Games and released in 1998. It is now used widely as a real-time 3D creation environment, allowing you to build highly detailed, interactive, and immersive 3D experiences. Unreal Engine is used as the primary game engine in video games, as well as for visual effects motion graphics, and in film production.
An Unreal Engine Specialist can help you make your vision come to life with lifelike environments, immersive experiences, and stunning visuals. You can hire an Unreal Engine professional to help you create amazing animations and renderings from scratch, or work with existing content to modify and script levels that are tailored to your project needs. With the help of an Unreal Engine expert, you can create your own virtual environment that looks exactly like the real one—complete with interactive objects and realistic 3D animations.
Here's some projects that our expert Unreal Engine Specialists made real:
Unreal Engine is the go-to solution for creating engaging visuals and lifelike experiences. If you’re looking for an Unreal Engine specialist who can go above and beyond to make your project dreams come true, post your project on Freelancer.com today! Our professionals can provide quality assurance for projects of any size or scope—and bring your vision to life!
From 21,212 reviews, clients rate our Unreal Engine Specialists 4.9 out of 5 stars.Unreal Engine is a game engine created by Epic Games and released in 1998. It is now used widely as a real-time 3D creation environment, allowing you to build highly detailed, interactive, and immersive 3D experiences. Unreal Engine is used as the primary game engine in video games, as well as for visual effects motion graphics, and in film production.
An Unreal Engine Specialist can help you make your vision come to life with lifelike environments, immersive experiences, and stunning visuals. You can hire an Unreal Engine professional to help you create amazing animations and renderings from scratch, or work with existing content to modify and script levels that are tailored to your project needs. With the help of an Unreal Engine expert, you can create your own virtual environment that looks exactly like the real one—complete with interactive objects and realistic 3D animations.
Here's some projects that our expert Unreal Engine Specialists made real:
Unreal Engine is the go-to solution for creating engaging visuals and lifelike experiences. If you’re looking for an Unreal Engine specialist who can go above and beyond to make your project dreams come true, post your project on Freelancer.com today! Our professionals can provide quality assurance for projects of any size or scope—and bring your vision to life!
From 21,212 reviews, clients rate our Unreal Engine Specialists 4.9 out of 5 stars.I'm seeking a talented video editor to create an approximately 90-second ad for my upcoming sports video game. The ad's primary focus will be on showcasing our unique game mechanics in an exciting and energetic tone. Key Requirements: - Highlight unique game mechanics - Use energetic music and sound effects - Dynamic transitions and engaging visuals - Ensure ad is approximately 90 seconds long As a novice with U.E., I've learned enough to create the stain elements of the game, such as, the stadium, outside atmosphere, and the battlefield. Using what I've made as a construct, I'm looking for a commercial showcasing the various key elements of Tribal, my patented sport/video game. Once complete, the video will be sent to prospective video game developers in hope of...
I’m stuck at the very first hurdle with Unreal Engine 5.6.1 on my Mac. Every attempt to install ends in failure, and the installer throws Xcode-related errors even though the newest version of Xcode is already on the machine. I need someone who really knows the Mac tool-chain for Unreal—Xcode, command-line tools, possible Rosetta quirks, code signing, the lot—to jump in, diagnose what’s tripping the installer, and get the engine to launch cleanly. Happy to share logs, run Terminal commands, or screen-share so you can poke around the system directly. Deliverables: • Identify the exact cause of the Xcode errors • Apply or guide me through the fix (remote session is fine) • Verify that Unreal Engine 5.6.1 opens and creates a blank project without...
I’m putting together a short marketing spot that blends real-world footage with high-quality CGI to showcase my product in action. The goal is to make viewers instantly understand its value and feel compelled to learn more, so the visuals need to look polished, contemporary, and genuinely integrated with the live-action plates rather than “floating” on top. Here’s the flow I have in mind: we open on filmed scenes that ground the story in reality, then transition seamlessly into 3D inserts—call-outs, exploded views, or animated overlays—that explain features and spark excitement. I’m comfortable capturing the base footage on my end, but I’m counting on you to handle everything from match-moving and texturing to final compositing, color, and s...
I regularly present design concepts to clients and want those moments to feel as close to stepping inside the finished building as possible. For each new project I will supply the architectural drawings, reference photos, preferred materials and any BIM or CAD files available. Your role is to turn that data into fully lit, textured and animated sequences that cover both the interior and the exterior of the scheme. Scope • Produce photorealistic fly-through or walk-through animations, typically 30–60 seconds, in 4K when feasible. • Provide a small set of high-resolution stills taken from the same scene for print boards and slide decks. • Handle modelling, UVs, materials, lighting, rendering and basic post-production; I can manage final editing and sound if you pr...
I’m building an arcade-meets-simulation experience where the heart of the fun is competitive multiplayer combat. Think sleek sci-fi arenas, luminous yet minimal environments, and weapons that feel both quick to pick up and deep enough for smart tactical play. What I need is the first playable slice that proves those two pillars—speed and strategy—can live side by side. You’ll wire up responsive movement, ranged and melee attacks, a flexible ability system, and rock-solid online sessions for at least eight players. The visuals must follow a polished, futuristic aesthetic: clean lines, high-contrast lighting, bold VFX that read instantly without cluttering the screen. I’m comfortable if you work in either Unreal Engine or Unity so long as we end with: &b...
I require an experienced Technical 3D Artist to convert a DAZ 3D full-body uniform mesh into a production-ready, native MetaHuman clothing asset for Unreal Engine 5. This is a bespoke rigging job, not a file-conversion task. I need a technical tailor who can manually rig and weight-paint the asset to ensure zero clipping, perfect skeletal deformation, and seamless integration with the MetaHuman body-masking system. Critical Technical Constraints (Read Carefully): Automated rigging solutions and "one-click" conversion tools (e.g., MetaTailor, automatic skin-weight transfer plugins) are strictly prohibited. My project has already failed using automated workflows. I require manual skin-weight painting and bespoke rig configuration to handle complex articulations (shoulders, elbows...
I need a fully game-ready 3D exterior of a compact camping trailer that will drop straight into my Unreal Engine configurator. The must-have element is the solar panel on the roof: every bracket, cell, and cable housing should be present and textured for close-up scrutiny. I prefer you build in Blender, but any workflow that ends with clean, LOD-friendly meshes and packed, Unreal-compatible textures is fine. Beyond the solar panel, please block in the hitch, awning, wheels, three doors, and the usual exterior trim so the overall silhouette looks complete; these extra parts can be a little lighter on micro-detail for this proof of concept. All materials should follow a realistic PBR approach—metallic-roughness maps, normal detail, and sensible texel density so I can swap finishes lat...
I’m creating a PC-based airline simulation and need a developer who can turn my concept into a playable build within the next month. The game centres on setting up and managing a virtual airline—routes, fleets, finances, passenger demand, the whole lot—so your experience with simulation logic and data-driven gameplay will be essential. I already have the core design documents and a rough UI mock-up. What I’m missing is the technical muscle to wire everything together: menu flow, aircraft and airport databases, economic balancing, and a basic 3D world where flights can be scheduled and visualised. Whether you prefer Unity or Unreal is up to you; I just need clean, well-commented C# or C++ code that I can expand after the first release. Deliverables I’d like b...
I am planning a live, immersive VR activation that showcases our brand in a memorable way. The goal is to give visitors a full-freedom (6DoF) experience they can walk through, interact with, and talk about long after the event. Think of it as a virtual showroom or pop-up venue where products, stories, and calls-to-action come to life. Because I do not yet have any 3D assets, you will handle everything from concept sketches through to textured, optimized models and animations. Once the assets are in place, you will build the entire scene in a real-time engine—Unity or Unreal Engine are both fine with me—ensuring smooth performance on common tethered and standalone headsets. Deliverables • Original 3D models and environments tailored to the brand brief • A complet...
I want to spin up a FiveM server that recreates the police-focused role-play style of PoliceMP. The entire experience has to revolve around law-enforcement and emergency services roleplay so players can jump straight into patrols, traffic stops, and multi-agency responses the moment they join. Here is what I specifically need: • Custom uniforms and vehicle packs (EUP, liveries, vehicle metas) for police, fire, and EMS, all streamed and ready to slot into the server files. • A fully-functional dispatch and callouts system that covers radio traffic, panic buttons, CAD/MDT integration, unit status, and real-time incident assignment. Use whichever framework you know best—ESX, QBCore, or a solid standalone setup—as long as it is stable, optimised, and leaves ro...
I'm looking for an experienced game developer to create a PC-based first-person psychological horror game. Key requirements: - Immersive psychological horror elements - First-person gameplay mechanics - High-quality graphics and sound design - Engaging and unsettling narrative - Experience with horror game development is a plus Ideal Skills and Experience: - Proficiency in game development engines (e.g., Unreal Engine, Unity) - Strong background in psychological horror themes - Excellent storytelling and narrative design skills - Ability to create immersive environments and experiences Please share your portfolio and relevant experience.
Unreal Engine 5 GTA-Style Open World Prison Break Game - Phase 1 Development (Prison Prototype) Project Description: I am a 17-year-old solo developer who has been working on this Unreal Engine 5 project for about a year (off and on). I have a solid foundation with a detailed prison environment and basic gameplay already implemented. I am now looking for an experienced Unreal Engine developer to help design and build out the core gameplay systems, missions, and expand the map step by step. Current Progress (already done): • Fully set up prison yard level with buildings, fencing, wet ground, lighting, and atmosphere. • MetaHuman character with working third-person controls (walking, sprinting, jumping, mouse look, aiming). • Basic Blueprints for character movement and inpu...
I’m building a mobile-first pet-simulator RPG in Unreal Engine that should look and feel as realistic as today’s flagship phones will allow. The core loop is simple to explain yet deep to master: collect increasingly powerful pets, earn currency through quests and mini-games, rebirth to multiply progress, unlock ever-expanding worlds, and—most exciting of all—steal pets from other players in a competitive online layer. Every feature has to run smoothly on current iOS and Android devices, so performance budgeting, touch-friendly UI, and efficient networking code are essential. I already have the high-level concept; what I need now is end-to-end production—from designing the game systems and balancing the economy, through creating the 3D assets and animations, ...
Summary EXAMPLE WHAT WE'RE LOOKING FOR - EXAMPLE WHAT WE'RE LOOKING FOR - We are looking for an experienced developer or studio to create an interactive real estate digital twin for a high-rise residential tower. The experience should be web/desktop/mobile-based and allow users to explore the building, amenities, units, views, surroundings, and other project information in an immersive and interactive way, similar to modern real estate digital twin platforms. Please provide: Links to live examples Real estate or architectural tower projects you have completed Interactive digital twins, virtual sales centers, or web-based 3D experiences Technologies used (, Unreal Engine, Unity WebGL, Cesium, etc.) Approximate budget range for similar projects Important: Please only apply i...
I want to bring a fast-paced boxing title to Steam that feels like a lost PS3-era indie gem. The genre is straight-up Boxing and the core loop is pure arcade-style fighting—quick combos, responsive controls, and an over-the-top energy rather than heavy simulation. Visual/technical target Think stylised third-person presentation with that familiar mid-2000s console polish: clean shaders, punchy VFX, and a ringside camera that tracks the action without motion-sickness. I’m open to Unity or Unreal as long as we can hit stable 60 fps on modest PC hardware and roll in the usual SteamWorks hooks (achievements, leaderboards, controller support). Scope I need you to cover • Build the core fighting engine (movement, hit detection, stamina, knock-down system). • Create ...
I need a fully rendered street-level scene delivered at a photorealistic standard. Textures, lighting, reflections, and material behaviour should all read as authentic under close inspection; think architectural-visualisation quality rather than a quick concept sketch. Here is what matters most to me: • High detail with realistic textures and lighting – this is non-negotiable and must hold up in 4K resolution stills as well as short camera fly-throughs. • Clean, well-organised source files so that I can tweak materials or swap models later in 3ds Max, Blender, or similar industry-standard software. If you already have a preferred workflow—Unreal Engine, V-Ray, Corona, Lumion, Octane, or another high-end renderer—let me know; I’m flexible as long ...
I’m building an arcade-inspired racer and need a comprehensive, highly realistic audio package that still feels fast and fun. The core requirement is a neatly organised library of production-ready WAV or MP3 files I can drop straight into Unity or Unreal. Here’s what I’m looking for: • Engine loops and one-shots for sports cars and electric cars – idle, low, mid, high RPM, plus hard limiter bursts • Seamless acceleration / deceleration ramps that blend naturally into those loops • Supporting effects: turbo hiss, nitro boost, backfire pops, tyre-squeal drift layers • Dynamic pass-by whooshes at multiple speeds and distances Delivery expectations 1. Clearly labelled folders by category (e.g., Engines_Sports, FX_Turbo, Ambience_Tunnel) ...
I’m building a fully-featured bike racing game that will launch on both iOS and Android. The experience I’m after is fast, cinematic, and unmistakably realistic—everything from the riders’ animations to the track environments should feel like something shot with a high-speed camera rather than rendered in a lab. Every asset must be created from scratch. That includes bikes, riders, tracks, UI elements, sound effects, menu animations, and any cut-scene material that ties the game together. I’m happy to provide reference photos, inspiration videos, and a detailed list of levels and progression mechanics once we start, but the modeling, texturing, rigging, and in-engine setup will all be on your side. My expectations: • A single, cohesive Unity or Unreal ...
I’m creating a first-person strategy simulation exclusively for PC and am looking for a developer who can take the idea from concept to a playable prototype. The game must feel fully strategic—players should be making high-level, meaningful decisions—yet everything unfolds through a first-person lens, so smooth camera control and immersive interaction are essential. Here’s what I need from you: • Core gameplay loop designed and implemented, including resource management, AI-driven opponents, and win/lose conditions. • First-person controls that remain intuitive even when issuing strategic commands. • Clean, well-commented source code delivered in either Unity (C#) or Unreal Engine (C++/Blueprints); I’m flexible on engine choice if you jus...
I want to create a short, story-driven horror experience in the vein of “Fears to Fathom.” The entire game should be played in first-person with a minimal HUD so the player feels truly stranded. Setting You start the night inside a lonely cabin buried deep in the woods, hanging out with friends. As darkness settles, subtle anomalies turn into undeniable threats and the surrounding forest becomes just as unnerving as the creaking rooms inside. Tone & Gameplay The focus is pure horror—slow-burn tension, unsettling audio design, well-timed jump scares, and environmental storytelling. I’m not interested in heavy combat systems or elaborate puzzles; light interaction such as locking doors, restoring power, answering a crackling radio, or reading scattered n...
I’m building Lolmao.Io, a 2D online sandbox inspired by Pixel Worlds that lets players build, chat, trade and fully customise their avatars. The core loops, monetisation model (Pixel Pass plus in-game currency) and a detailed design document are already in place; what I need now is solid game development muscle to turn those plans into a playable PC experience. Scope of work • Set up a client-server architecture that supports real-time multiplayer in large, persistent worlds. • Implement core gameplay systems: block placement & removal, avatar movement, chat, trading and basic crafting. • Create a simple account/login flow tied to cloud-saved inventories. • Integrate placeholder art so we can iterate quickly; final graphics will be added later. &bu...
I'm looking to develop an action/adventure video game set in forsaken battlegrounds. Key Requirements: - Design immersive environments that depict desolation and abandonment. - Create engaging gameplay mechanics that challenge players in these battlegrounds. - Develop a captivating storyline that unfolds in this forsaken setting. Ideal Skills & Experience: - Strong background in game design and development. - Experience with environmental art and storytelling in games. - Proficiency in relevant game development software (e.g., Unity, Unreal Engine). Looking for a creative and technical expert to bring this vision to life.
Necesito crear un personaje humano realista que pueda hablar en video y servir como base para futuras piezas generadas con inteligencia artificial. Busco a alguien que: • Diseñe desde cero la identidad del personaje, definiendo género y edad, vestuario concreto y rasgos físicos distintivos. • Construya un prototipo funcional con IA capaz de mover labios de forma sincronizada y mostrar expresiones creíbles en un entorno realista con CGI. • Genere un primer video demostrativo donde el personaje mantenga una breve conversación (yo proporcionaré el guion). • Documente el proceso y me entregue un conjunto de prompts maestros listos para reutilizar y escalar la producción de otros clips. Ya dispongo del guion i...
Quiero lanzar en Steam una demo jugable que capture la esencia de títulos como Poppy Playtime, pero llevada al extremo: humor negro de corte absurdo, sustos inesperados, atmósfera opresiva y criaturas grotescas con un nivel de gore extremo. Alcance principal • Duración objetivo: 15-30 minutos de juego continuo. • Mecánicas básicas: exploración en primera persona, resolución de acertijos simples y secuencias de persecución. • Terror: jumpscares bien sincronizados, iluminación mínima y sonido ambiental envolvente. • Criaturas: al menos un antagonista memorable con diseño original y animaciones sangrientas. • Humor: diálogos o situaciones absurdas que contrasten con la vio...
Quiero desarrollar un avatar completamente personalizado, de apariencia realista, que pueda salir en directo tanto en TikTok Live como en Instagram Live durante al menos 12 horas continuas. El avatar debe: • Conectarse a ElevenLabs para utilizar sus voces y sonar natural en Español de Chile y en Portugués de Brasil. • Mantener conversaciones en tiempo real con los espectadores, respondiendo preguntas de forma fluida y persuasiva para impulsar la compra de nuestros productos. • Mostrar expresiones y gestos sincronizados con la voz, de modo que la interacción se sienta humana. • Integrarse sin fricción con las APIs o softwares de streaming que uses para TikTok e Instagram, permitiendo cambiar de plataforma o transmitir simultáneamente. &...
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Learn how to find and work with a top-rated Google Chrome Developer for your project today!
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