Create a RTS Game Like Star Craft 2 / Command & Conquer

Will need a engine created from scratch for this. No licensing. Better if you have have an already established team/in-house connection.

Game Synopsis:

Top Down RTS in the style of C&C 3/SC2 (base building, resource gathers)

3 Teams/Races - With 3 sub-factions each

Modern Cell Shading Art-Style with clean Minimal Design HUD (heads up display) Aspects

Progression System

Multiplayer focused (Including Rank System for Competitive Multiplayer)

Max Player Count Per Match: up-to 12 players

Engine Features:


Easy Anti-Cheat or Battle-Eye support + All information for multiplayer handled server-side - to prevent any chance of memory tampering client-side

-Progression System + User Profiles + Social Back-end (with full steam API support for item trading/friend invites/recent players)

1) Win Matches / Complete Quest Challenges to Unlock rewards such as chat emotes, skins, other undecideds

2) User Profile levels, tied to XP earned from Progression System

3) Social Back-end for whispering / inviting / finding players in-game


1) Direct X 12 / 11

2) 21:9 Support


1) Dolby Sound Technologies


-Progression System:

1) XP System which progresses players through a level ranking system

2) Daily Rewards / Quest Challenges which reward xp

-Single Player:

1) Tutorial

2) AI / Skirmish Mode


1) Dedicated Server network profile

2) Ranking System with auto-find matchmaking based on geo-location

3) Casual / Custom Game server lists

I am ball-parking the budget for a project like this. We are aggregating data and looking to form connections. Undertaking for selection may begin as early as September 2018, from which we will contact you to begin building a brief overview; with a 15 month dead-line to completion.

Skills: Game Design, Game Development, Software Architecture

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About the Employer:
( 2 reviews ) Sydney, Australia

Project ID: #17122199

14 freelancers are bidding on average $49961 for this job


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