WebGL graph visualization 2.

Completed Posted 7 years ago Paid on delivery
Completed Paid on delivery

This is the 2nd phase of WebGL graph visualization, an already existing developement is to be continued. This phase should keep all existing functionalities of the 1st phase, adding more. Detailed description -

Create a more complex WebGL visualization which shows a complete network (3D connectivity graph), with a pre-selected center object sphere and its connected spheres floating around it in space, connected with colored lines to the center object. The objects (nodes) can also have their own conections / nodes, mapped and visualized down to a pre-selectable recursive depth (usually 2-3 levels, but can be more in full screen mode). All nodes & connectivity infomation will be provided in JSON.

Refresh view function - A refresh method should be provided that can be called in case the conetion scheme changes, and a new JSON file becomes available. Refreshing should mean re-building the visualization in the background as fast as possible, based on the new JSON provided, but keeping the current zoom/rotation/perspective / relative directions etc. state, so that the transition must not look like a 'jump' in the visualization.

Care must be taken that the nodes / spheres do not overlap in the visualization space, regardless of their recursive depth level (they must not collide). Also care must be taken not to multiply objects / nodes just because they appear multiple times in the JSON connection scheme.

Important variables that will be provided at the initialization of the visualization -

1) Randomization seed number. While the space-like direction of nodes is random, it must be repeatable. Ie. if the visualization is called by Random Seed X, it should always look the same. If called by Seed Y, is should lok different from seed X, but again, always the same for the same random Seed.

2) Initial zoom level.

3) Sphere (node) size

4) Connection line width

In case of a single-directin connection, lines should look like an arrow, indicating connection direction (ie. A is connected to B, but B is not to A). If they are connected in both direction, a single line/tube remains.

The WebGL visualization will be a small panel on a more complex web page, and it should be enlargeable to full screen.

There will be a 3rd phase as well with more complex functions.

AJAX HTML5 JavaScript jQuery / Prototype OpenGL

Project ID: #12193504

About the project

14 proposals Remote project Active 7 years ago

Awarded to:

tuan10clc

Hello. I am expert in OpenGL/WebGL, Javascript, HTML5, ... I can do your job well. Thanks.

€425 EUR in 13 days
(28 Reviews)
5.4

14 freelancers are bidding on average €655 for this job

meet2amitvw

Let's discuss more about project to finalize the proper scope with estimated cost and time so ping me over the freelancer chat.....I will share some demo as well for recent works if you want to check. You can also c More

€721 EUR in 10 days
(45 Reviews)
8.1
freelancerLatino

Hello, I already have an offer for the first phase. Let me know if the display is in 3D or 2D. Best regards!

€711 EUR in 20 days
(89 Reviews)
6.9
mmadi

Dear Client, Greetings from Flowgica technologies, I have experience with these skills. We do have similar experience doing something similar to yours therefore I am looking forward to discuss and move ahead. please ch More

€390 EUR in 12 days
(10 Reviews)
5.3
soumenmurmu

Hi, i am an experienced opengl, c++ , and webgl developer and developed opengl programs for windows, linux and web based platforms. u can visit my profile to view my opengl related works.

€555 EUR in 10 days
(11 Reviews)
4.2