Building new game engine based on Unreal Engine 4 integrating SLIB library for tienlen
$10-30 USD
Closed
Posted almost 6 years ago
$10-30 USD
Paid on delivery
Matt Doyle will show you the primary concepts needed to ensure your design data moves flawlessly into Unreal Engine, including best practices in applications like 3ds Max, setting proper units & UVs, and adjusting level of detail. Once inside Unreal Engine, you will be introduced to functionality like lightmaps, creating collisions, and adjusting textures.