The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
I'm looking for an experienced game developer to create a first-person shooter game set in an urban city environment. Key Requirements: - Players collect guns and ammo - Engage in free-for-all combat until the round ends - Dynamic urban city setting with engaging visuals Ideal Skills and Experience: - Proficiency in FPS game mechanics - Strong background in urban environment design - Experience in multiplayer game development, specifically free-for-all modes - Ability to create balanced gameplay and engaging combat scenarios Looking for a developer who can bring this intense, action-packed vision to life.
I’m building a fast-paced action title in full 3-D and need someone who can take it from first prototype all the way to store release on both Android and iOS using Unity. You’ll handle everything—gameplay coding, asset integration, optimisation, and final submission. To succeed you should already have shipped Unity games on Google Play and the App Store, be comfortable with mobile performance constraints, and know how to prepare store-ready builds, screenshots, and metadata. My Google Play Console access is ready; you’ll set up the Apple listing as well so both launches go live together. Deliverables • Playable action game with polished 3-D visuals • Smooth performance (target 60 fps on mid-range 2020 phones) • Integrated ads/IAP, leaderbo...
I'm seeking an experienced Roblox game developer to create 'THE BACKROOMS', a survival game with a realistic graphic style. Key features include: - Main objective is to survive against enemies. - Incorporate logic and memory puzzles. Ideal skills and experience: - Proficient in Roblox Studio - Strong game design and programming skills - Experience with realistic graphics and animations - Ability to create engaging logic and memory puzzles Please provide samples of previous Roblox projects.
I need a single human character modeled in a stylized, low-poly aesthetic and delivered fully rigged for real-time use in a video game. The mesh must be light enough to run smoothly on mid-range hardware yet detailed enough to read clearly at close camera distances. Clean topology, well-placed edge loops for deformation, and a game-ready skeleton with weight painting are essential. Textures should follow a hand-painted look that matches the stylized approach. Please include albedo, normal, and roughness maps in 2048×2048 resolution; feel free to suggest additional maps if they will noticeably improve in-game appearance without bloating memory. I will integrate the asset in Unity, so an FBX export with a T-pose, plus the working file (Blender or Maya) is required. Keep naming conven...
I am building a browser-based 3D educational RPG for my platform, Questlish. The game helps ESL students learn English through 3D exploration and UI-based puzzle mechanics. I have a complete, finalized Game Design & Technical Specification ready to go. I am looking for an experienced developer to build the Phase 1 Minimum Viable Product (MVP) quickly and You Will Build (MVP Scope):The Engine: A responsive React Three Fiber canvas optimized for mobile and desktop. The Environment: A simple "floating sky island" level with basic Rapier 3D physics (floor, a few crates). We are using a stylized, low-poly aesthetic to maintain high mobile frame rates. The Controller: A 3D character controller (WASD/Mouse for desktop, virtual joystick/touch for mobile). The Core Loop:A basic i...
I'm looking for an experienced Roblox developer to create models for a Roblox project. The models required include: - Characters - Vehicles - Buildings and environments The project needs to be completed within a month. Ideal skills and experience include: - Proficiency in Roblox Studio - Strong 3D modeling skills - Experience in creating a variety of Roblox assets Please provide a portfolio showcasing relevant work.
I need 3 Blender-authored GLB assets that render performantly in a browser ( target, real-time — not offline render). ## Assets required 1. **Barrel-shaped cabin** — horizontal wooden slats forming a cylinder, iron rings around body, single door cutout, no chimney. Origin at floor center. X-axis = length. Must scale cleanly in 2m–4m range on X without distorting the door. 2. **Gable roof module** — separate mesh, sized to sit on top of a rectangular box. Origin at bottom-center attachment point. Scalable independently on X and Y. 3. **Rectangular door** — wooden frame with a large glass insert, wooden handle. Origin at floor-center of bottom edge. Hinge side = -X. Reference photos and dimension sheet provided after contract award. ## Technical requiremen...
I am developing a 3D car parking game in Unity and need an experienced Unity C# developer to build a precise, realistic, and responsive car physics controller. The gameplay focuses strictly on tight, low-speed parking maneuvers rather than high-speed arcade racing, so smooth handling, realistic weight balance, and tight collision response are critical. Key Requirements & Features Physics System: Implement a custom C# vehicle controller using either optimized WheelCollider setups or a raycast-based suspension system to eliminate jitter and glitchy physics. Low-Speed Handling: Ensure accurate steering geometry (Ackermann steering principles), realistic turning radius, and natural wheel auto-centering. Transmission & Gearing: Build a gear controller with smooth transitions between ...
We are looking for a 3D environment generalist to build cartoon-style level concepts and scenes for a multiplayer action game. The project includes: 1. Level concept art with creative thematic ideas and focal points 2. 3D environment modeling, texturing and adjustments in Blender 3. 1 assembling playable levels and setting up basic UI layouts in Unity Ideal Skills and Experience: - Experience with stylized/cartoon game art pipelines - Proficiency in Blender (modeling/texturing/weights) and Unity (level block-ins/UI) - Strong 2D concepting skills to clearly communicate scene focus - Native or fluent Cantonese speaker based in Hong Kong - Reliable communication and ability to meet deadlines If you have a portfolio showcasing relevant work, please send it over along with your expected rat...
I need an experienced Blender creature artist to create an original, detailed, game-ready modular monster called the Gnasher for an Unreal Engine 5.8 PC game. I will provide four front, back, and side reference images. The intended design is a tall, lean, forward-pitched predator with a long articulated jaw, pale bone-like flesh plating, exposed red tendons, dark iron-and-brass restraint collars, clawed hands, and digitigrade legs. It should look fast, agile, and built for grabbing, biting, pursuing, and separating enemies—not like a heavy tank. The references contain some inconsistencies, so the artist must reconcile them into one coherent design. I must approve the proportions, silhouette, and modular seams at the blockout stage before detailed sculpting begins. Required deliver...
I’m building out a neighbourhood scene in Trainz Railroad Simulator 2022 plus and need a small set of low-poly, game-ready suburban houses. These models are exterior-only—no interiors or openable doors—so all the detail sits in the mesh silhouette and the textures. Scope • Style: classic suburban houses (think simple gable or hipped roofs, a few window variations, small porches). • Textures: basic, neutral-toned maps that look clean at mid-distance; no photo-real weathering required. • Poly budget: light enough to keep frame-rates high in Trainz 2022;plus each house should sit comfortably in the “low” LOD bracket for that engine. Deliverables 1. 3–5 unique house models (FBX or OBJ) plus their texture sets (PNG or TGA). 2. f...
3d animation Roblox for a instagram reel style. Storytelling.
I want to commission a complete 3D cricket game built in Unity. The core package must ship with both Single player and Multiplayer modes, all running from a polished third-person perspective. Gameplay should feel like the best of both worlds—accessible arcade action blended with enough simulation depth to satisfy serious fans. Scope of work • Set up a clean, well-documented Unity project (latest LTS preferred) that compiles without errors. • Design stadium, pitch, players, UI, and match presentation in full 3D. I do not need photorealism, but animations and models should look professional and run smoothly on mid-range hardware. • Implement batting, bowling, and fielding systems that balance pick-up-and-play controls with authentic cricket rules (overs, wickets, ...
I want a full-fledged Roblox experience built around opening vehicle “packs,” each pack revealing a ride that falls into a rarity tier—Common through God Tier. Pulling a Common might drop a beat-up Honda Civic or squatted truck, while a God Tier pull should feel spectacular, like unboxing a Bugatti or another ultra-luxury model. The look and feel must stay realistic and the entire action happens in a detailed city map—busy streets, alleys, a showroom, even a rooftop test track if it fits. Players earn cash by driving, but they can also enter an obby; finishing it grants a timed x2–x3 money boost, so the course has to be fun yet repeatable. Every rarity tier needs a broad mix of vehicles: sports cars, SUVs, trucks, classic cars, hatchbacks, motorbikes, lu...
I’m building a school-themed role-playing game in Roblox and need an experienced partner who can handle both the visual side and the Lua scripting. You’ll join our Discord server to coordinate with the small team already planning the map layout and story beats. Core features we must deliver • Appearance-based character customization: players choose uniforms, hairstyles, accessories, and colours through an intuitive UI that saves between sessions. • In-game economy: a simple currency earned from attending classes and mini-jobs, spendable in shops for cosmetic items. Data must persist with Roblox DataStore. What I provide – High-level game concept, reference mood boards, draft GDD. – Access to a private test place and version-controlled assets. ...
İhtiyacım olan ÅŸey, oyun projemde kullanacağım düÅŸük poligonlu birkaç nesne/prototip modelinin hazırlanması. Stil olarak sade, performans dostu ve tüm modern oyun motorlarında (özellikle Unity) doÄŸrudan içe aktarılabilir olmasını istiyorum. BeklediÄŸim teslimatlar • 3-5 adet low poly nesne modeli (tam sayı ve tema üzerinde birlikte netleÅŸiriz) • UV unwrap yapılmış, 1024×1024 PBR dokular (albedo, normal, roughness yeterli) • 2 000-15 000 üçgen/tri limiti (her model) • FBX veya OBJ dosyası + ayrı doku klasörü Çalışma akışı 1. Referans görselleri ve ölçek detaylarını paylaÅŸacağım. 2. Seninle hızlıca tarz/prototip onayı alacağız. 3. Modelleme → doku → son ...
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
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