What You Should Look for in a Coworking Space
Considerations for working in a shared community-based office
...immediately. Areas: * Main hallway * Classrooms * Cafeteria * Library * Gym * Football field * Auditorium * Art room * Music room * Robotics lab * Student council office * Teacher offices * Rooftop area * Old storage wing --- ## Downtown Ashwood Unlocked after the first week. Locations: ### Moonlight Café Activities: * Work job * Study * Meet friends * Listen to rumors --- ### Pixel Palace Arcade Activities: * Mini games * Competitions * Hangouts * Prize rewards --- ### Willow Street Plaza Activities: * Shopping * Events * Performances * Social gatherings --- ## Lake Ashwood Unlocked Episode 5. Activities: * Fishing * Photography * Skateboarding * Picnics * Night events --- ## Abandoned Factory Unlocked Episode 9. Mystery location. Contains: * o...
I’m building a fast-paced, 2D roguelike all about battling spinning tops, and I need your help giving it a lively, arcade look. Here’s what I want to hand over to my programmer once we’re done: • Dynamic / interactive backgrounds – layers that can react to in-game events (light flashes, debris, subtle shifts) rather than a single static image. Think arcade energy with plenty of motion cues. • Complete UI skin – menus, buttons, score pop-ups, and any micro-animations that make the interface feel crunchy and responsive. • Rotating objects – a small library of spin-top sprites and FX loops (hit sparks, trails, power-ups) that hold up whether they’re spinning slowly or at blur speed. Once you’ve skimmed this, let...
...venues combining several of the above plus go-karts, mini golf, ropes courses, VR, axe throwing, indoor slides etc. **The gold standard — these are exactly what I want. Study them:** - (go-karts + bowling + laser tag + arcade + mini golf, 5 FL locations) — TOP TIER - (bowling + arcade + karaoke, national chain) - (trampoline + adventure park, national chain) - (indoor slides + laser tag + arcade, franchise) - (arcade + bowling + sports bar) - (amusement / FEC) - (entertainment golf + attractions) - (family fun centre) - (entertainment venue) ---
I need a logo design design for an online Trivia game, our clolour preference is blue #1E6BFF #09152E #F7F9FC Please no: • Cartoon • Arcade • Casino • Children's game The name of the platform is called Trivo.
I have a Google Slides deck that needs a quick polish: every image has to be resized while keeping its original aspect ratio intact. Nothing else in the presentation needs adjusting—just make sure each picture sits neatly on its slide without distortion or unexpected cropping. Once the images are uniformly scaled, share the updated file back with me (either as an editable Google Slides link or a downloadable copy). That’s the entire scope, so if you’re comfortable working inside Google Workspace and can turn this around promptly, I’d love to get started right away.
I'm seeking a comedic actor to feature in video reels at an arcade center. Ideal Skills and Experience: - Strong comedic timing and improvisation skills - Experience in creating engaging video content - Ability to interact entertainingly with arcade patrons Requirements: - Submit past work relevant to comedic acting - Availability to shoot on-site at the arcade center Looking for a fun, energetic, and creative individual to bring the arcade experience to life!
...from different angles A concept design to use as inspiration (it does not need to be copied exactly) A detailed design brief describing his personality and interests The sculpture should include a few symbolic elements that represent who he is, while keeping the overall design clean and elegant. Some themes to incorporate include: Love of knowledge and learning (books) Owner of arcade game centers (one arcade machine) Analytical and financial thinking Helping and caring for others Please do not overcrowd the sculpture with too many objects. I prefer a simple, premium composition where the person remains the main focus. Technical Requirements The model will be professionally 3D printed and hand-painted. Please design it specifically for 3D printing: Split into logic...
Project Title: Build a single-player Android game (APK) Description: I need an experienced mobile game developer to build a single-player "" style arcade game for Android, delivered as an installable APK plus full source code. Game concept: The player controls a snake in a large arena. The snake moves forward automatically and is steered by dragging a finger toward the direction you want to go. Eating glowing food dots makes the snake grow longer and slightly bigger. AI bot snakes roam the arena and compete for food. If the player's head touches any snake's body or the outer wall, the player dies. If a bot's head hits the player's body, the bot dies and turns into food the player can eat. A boost button lets the snake speed up briefly at the cost of...
...event detection, cameras, sensors, and AI logic. We are interested in developing games such as: * Projection-based wall games * Projection-based floor games * Ball throwing and target games * Whac-a-Mole style games * Reflex and reaction games * Physical activity games for children * Educational interactive games * Multiplayer children’s games * 2D and 3D games with strong visual effects * Simple arcade-style interactive games Main requirements: * High-quality visual design * Child-friendly graphics and gameplay * 2D and/or 3D game development * Strong animations and visual effects * Sound effects and background music * Smooth performance on Windows PC * Full-screen projection support * Easy configuration for different screen sizes and projection areas * External input ...
...priority is clear: passing, shooting, and the entire goalkeeper system must feel, look, and respond almost exactly like what you experience in Super Striker League (reference: ). What I need you to build directly inside my existing place: • A new ball-physics package that delivers realistic curves, spin, and travel speeds while staying arcade-friendly. • Striking and passing code that makes every kick snappy and fluid, with charge, curve, and directional control mirroring the reference game. • Goalkeeper logic and dive animations that react at believable speeds and cover angles the way Super Striker League keepers do. Roblox Studio and Lua will, of course, be your playground. The finished mechanics must drop into my current framework
...priority is clear: passing, shooting, and the entire goalkeeper system must feel, look, and respond almost exactly like what you experience in Super Striker League (reference: ). What I need you to build directly inside my existing place: • A new ball-physics package that delivers realistic curves, spin, and travel speeds while staying arcade-friendly. • Striking and passing code that makes every kick snappy and fluid, with charge, curve, and directional control mirroring the reference game. • Goalkeeper logic and dive animations that react at believable speeds and cover angles the way Super Striker League keepers do. Roblox Studio and Lua will, of course, be your playground. The finished mechanics must drop into my current framework
I’m looking for an experienced Roblox developers to work on a live game projects. The main focus is improving and rebuilding core gameplay systems mechanics. The goal is to achieve smooth, responsive, arcade-style gameplay with tight input control, realistic curve/spin behavior, and fast, reliable multiplayer performance. Systems must be built in Roblox Studio using Lua and integrate cleanly into an existing codebase without breaking current features. Strong experience with Roblox gameplay programming, physics tuning, and responsive control systems is required. Animation and VFX understanding is a plus. Start proposal "Roblex" if you aren't a bot This is a hands-on gameplay feel overhaul, not a simple scripting task.
...priority is clear: passing, shooting, and the entire goalkeeper system must feel, look, and respond almost exactly like what you experience in Super Striker League (reference: ). What I need you to build directly inside my existing place: • A new ball-physics package that delivers realistic curves, spin, and travel speeds while staying arcade-friendly. • Striking and passing code that makes every kick snappy and fluid, with charge, curve, and directional control mirroring the reference game. • Goalkeeper logic and dive animations that react at believable speeds and cover angles the way Super Striker League keepers do. Roblox Studio and Lua will, of course, be your playground. The finished mechanics must drop into my current framework
I’m ready to kick-off a fast-paced car racing game for PC and I want it built entirely in Unity. The goal is a polished, arcade-style experience with responsive controls, engaging AI opponents, and eye-catching visuals that run smoothly on mid-range hardware. Here’s what I need from you: • Core gameplay loop: menu → car selection → race → results screen. • Realistic yet fun driving physics tuned for keyboard or controller. • 1 fully modeled, textured track and 2 distinct car models to start—placeholders are fine if you can swap in final art later. • Basic AI drivers that overtake, block, and react to collisions. • Checkpoint timing, lap counting, and finish-line logic. • Clean, well-commented C# code and all U...
We are a five-person indie studio building a highly polished, realistic 3D multiplayer shooter in Unreal Engine and I need a senior developer who can own both networking and core gameplay mechanics from day one. The game targets Android first, with a simulation-style feel rather than arcade twitch play. That means authoritative servers, reliable replication, buttery-smooth high-tick combat, and deep systemic gunplay, ballistics, movement, and cover interactions—all tuned to run efficiently on mobile hardware while still looking and feeling “AAA.” I will lean on your expertise in Unreal Engine’s networking stack, Gameplay Ability System, and optimization toolset to shape the project’s technical backbone, but I’m equally counting on you to archi...
Project Type: Fixed-price / milestone-based Project Stage: Early playable prototype Engine: Unity Art Style: Stylized, colorful, family-friendly, arcade-inspired NDA Required: Yes, before full project details are shared Project Overview: I am looking for a game artist to help develop the visual style and production-ready asset direction for an original family-friendly action/adventure game currently in early prototype development. The game uses simple side-scrolling gameplay with character-based interactions, environmental obstacles, and accessible controls designed for younger players. Full character details, mechanics, references, story materials, and project-specific visual direction will be shared after an NDA is signed. This is not a request for one polished illustration o...
I want to launch a fast-paced arcade title for mobile that blends addictive, one-touch gameplay with bright, cartoonish visuals. The core objective is simple: keep players coming back so AdSense interstitials and rewarded videos can monetise every session without feeling intrusive. Here’s what I need from you: a complete game build for Android and iOS, original art in a playful cartoon style, tight controls that work flawlessly on touch screens, and smooth AdSense (Google AdMob) integration for banners, interstitials, and optional reward ads. I will supply the basic concept and rough sketches; you handle game design refinement, asset production, coding, ad placement, and a quick-start guide so I can update creatives or tweak ad frequency later. Deliverable checklist •...
We run BMC (Boxing Machine Championship), a 1-on-1 knockout competition built around an arcade punch machine. Our TikTok channel has ~30k followers and several viral clips, and we're relaunching ahead of our next event. We have raw footage from our December 2025 event and need an editor to turn it into a series of short, vertical, hook-driven clips. Scope: 20 highlight clips (4 content "pillars" × 5 clips each: reactivation, hardest hits & top scores, duels & rivalries, drama & reactions) Reference style: Power Slap / slap-fighting highlight edits. One explosive moment, slow-motion on impact, a big animated score number on screen, fighter names/nicknames as lower-thirds, hook in the first 1–3 seconds. Punchy and instantly shareable. What w...
...premium 30-35 second concept trailer. This is not a video game trailer. The goal is to create a cinematic, photorealistic experience centered around the idea of digitally reconstructing athletes from historical footage, movement patterns, performance data, and behavioral tendencies. Visual Style • Photorealistic • Cinematic • Premium • Documentary quality • Emotional and inspiring • No arcade effects • No gaming aesthetics Creative Direction The trailer should explore the concept of athletes from different eras existing together in the same moment. The focus is not competition. The focus is possibility. The audience should feel they are witnessing something that was previously impossible. Reference Tone • Premium sports doc...
I’m looking to re-imagine the home screen of our real-money multi-gaming platform with a bold, futuristic aesthetic. I only need the lobby’s first impression—the single home page—but it must look and feel like an entire universe in itself. Core vision • A sleek, ultra-modern interface that instantly signals “cutting-edge arcade meets fintech.” Gradients, Abstract layouts, subtle glows, and layered depth are welcome as long as they stay elegant and performance-minded. • The design has to shine on every device. Please craft separate mobile and desktop frames and make sure the layout adapts fluidly across intermediate breakpoints. Key focus areas • Featured games sit centre stage. They should draw the eye through dynamic card...
I have a browser-ready HTML5 arcade game that now needs to live on Google Play as a standalone Android APK. The build must be created in Android Studio, wrap the game in a smooth WebView (or a similarly lightweight solution), and comply fully with Play Store policies. Ad integration is essential. Please wire a persistent banner ad to sit at the bottom of the play screen and a rewarded video ad that can be triggered between levels via JavaScript. I’ll hand over my real AdMob unit IDs once the project is stable, so use Google’s test IDs during development. Deliverables • Android Studio project with all source files • Release-signed, Play Store-ready APK (plus clear keystore transfer procedure) • Instructions for swapping in my live AdMob IDs and rebuil...
...Donnie) Goal: Create a 3 frame walking animation and one frame of the character doing a high kick. This is for a 2D fighting game (see attached video) 1.) Character sprite style Characters should be designed as: - satirical cartoon caricatures - big-head proportions - clean bold outlines - readable silhouette - not realistic - not pixel-perfect Capcom/SNK style - more cut-out cartoon / caricature arcade style - expressive facial features and strong poses - Large Ears, nose, mouth, Eyes are more than welcome - In frames, changes in Facial expressions, open closed eyes, flowing or bobbing hair is welcome but not a must 2. Sprite transparency All sprite images must be delivered as: PNG RGBA true alpha transparency no white background no black background no checkerboard backgro...
We Are Looking for a 3-Person Development Team for a Playable Vertical Slice Engine: Unity Platform: Android and PC (final target is Android, with PC demo first and potential future expansion) Genre: 2.5D side-scrolling action and rescue game Style Direction: Family-friendly, stylized, arcade-inspired Project Overview We are developing a playable vertical slice for an original indie game concept. The project is a stylized 2.5D side-scrolling experience focused on environmental interaction, character abilities, objective-driven gameplay, and accessible co-op-friendly design suitable for a young audience. At this stage, the goal is not to build a full game. The objective is to create a focused, playable demo that clearly demonstrates the core gameplay loop, visual direction, and tec...
We Are Looking for a 3-Person Development Team for a Playable Vertical Slice Engine: Unity Platform: Android and PC (final target is Android, with PC demo first and potential future expansion) Genre: 2.5D side-scrolling action and rescue game Style Direction: Family-friendly, stylized, arcade-inspired Project Overview We are developing a playable vertical slice for an original indie game concept. The project is a stylized 2.5D side-scrolling experience focused on environmental interaction, character abilities, objective-driven gameplay, and accessible co-op-friendly design suitable for a young audience. At this stage, the goal is not to build a full game. The objective is to create a focused, playable demo that clearly demonstrates the core gameplay loop, visual direction, and tec...
Seeking 3-Person Indie Game Development Team for Playable Vertical Slice Demo Project Type: Fixed-price / milestone-based Engine: Unity or Godot Platform Target: Android/PC (final product target is Android) demo first, with possible expansion later Genre: 2.5D side-scrolling action/rescue game Style Direction: Family-friendly, stylized, arcade-inspired Project Overview: I am looking to recruit a small 3-person development team to help create a playable vertical slice/demo for an original indie game concept. The project is a stylized 2.5D side-scrolling game with an emphasis on environmental interaction, character abilities, objective-based progression, and accessible family-friendly gameplay. Full game details, character concepts, mechanics, story elements, and visual reference...
Project Overview ● Project Name: Aorbo Treks Portal & Mobile Application ● Client / Intellectual Property Owner: AORBO INFOCOM ● Registered Address: Flat 205, MS Arcade, New Market, Malakpet, Hyderabad, Telangana, India. ● Objective: Technical assistance for comprehensive flow testing, bug fixing, critical API integration, financial logic stabilization, and setting up an automated server hosting environment. Scope of Work A. Admin Portal Flow (Web) ● Overall Control Testing: Testing the master dashboard for total user management, system settings, and analytics. ● Approval Framework: Verifying the approval panel where admin reviews and approves/rejects trek listings submitted by vendors. ● Financial Oversight: Auditing the panel for settlement reports, platform fees tracking, and...
I’m building an arcade-meets-simulation experience where the heart of the fun is competitive multiplayer combat. Think sleek sci-fi arenas, luminous yet minimal environments, and weapons that feel both quick to pick up and deep enough for smart tactical play. What I need is the first playable slice that proves those two pillars—speed and strategy—can live side by side. You’ll wire up responsive movement, ranged and melee attacks, a flexible ability system, and rock-solid online sessions for at least eight players. The visuals must follow a polished, futuristic aesthetic: clean lines, high-contrast lighting, bold VFX that read instantly without cluttering the screen. I’m comfortable if you work in either Unreal Engine or Unity so long as we end wit...
I'm seeking a talented digital artist to create intricate drawings for an arcade cabinet. The artwork should be inspired by the Ancient Shrines from "Breath of the Wild." Requirements: - Art Style: Ancient or Shrine-like from BotW - Panels to be Illustrated: - Front Panel - Side Panels - Control Panel - Inclusion of Specific Elements: I have particular elements in mind that will need to be integrated into the designs. Ideal Skills and Experience: - Proficiency in digital art - Strong understanding of the BotW art style - Experience with arcade cabinet designs - Ability to incorporate specific client-provided elements Please share your portfolio and relevant experience.
I want to bring a fast-paced boxing title to Steam that feels like a lost PS3-era indie gem. The genre is straight-up Boxing and the core loop is pure arcade-style fighting—quick combos, responsive controls, and an over-the-top energy rather than heavy simulation. Visual/technical target Think stylised third-person presentation with that familiar mid-2000s console polish: clean shaders, punchy VFX, and a ringside camera that tracks the action without motion-sickness. I’m open to Unity or Unreal as long as we can hit stable 60 fps on modest PC hardware and roll in the usual SteamWorks hooks (achievements, leaderboards, controller support). Scope I need you to cover • Build the core fighting engine (movement, hit detection, stamina, knock-down system). • ...
I’m building an arcade-inspired racer and need a comprehensive, highly realistic audio package that still feels fast and fun. The core requirement is a neatly organised library of production-ready WAV or MP3 files I can drop straight into Unity or Unreal. Here’s what I’m looking for: • Engine loops and one-shots for sports cars and electric cars – idle, low, mid, high RPM, plus hard limiter bursts • Seamless acceleration / deceleration ramps that blend naturally into those loops • Supporting effects: turbo hiss, nitro boost, backfire pops, tyre-squeal drift layers • Dynamic pass-by whooshes at multiple speeds and distances Delivery expectations 1. Clearly labelled folders by category (e.g., Engines_Sports, FX_Turbo, Ambience_Tu...
Step 1: take .png logo file (file attached!) and enhance or recreate it so that it can be used with .psd template files. Step 2: take logo and place in .psd template files that will be used to decorate an arcade machine. The logo will need to be altered to fit in a horizontal layout for the marquee and controller templates. For the sides and bottom front templates, the logo can remain stacked and enlarged as much as possible. Each background of the template will be a different solid color, like lime green, cyan blue, florescent orange, etcetera. Please complete the work and I will ask for 1 set of revisions after viewing the templates. The samples should be in an image format before finalizing the work.
Grand Proposal Writer for a black-owned kids' play area and arcade business Project Title: Grant Proposal Writer Needed for Kids' Play Area & Arcade Business (Rochester, NY) Project Description We are seeking an experienced, detail-oriented grant proposal writer to help secure funding for the expansion of a Black-owned (Minority) indoor children's play area and interactive arcade center located in Rochester, New York. We'll serve the Monroe County community with a safe, clean, interactive entertainment space that combines active play, arcade games, and private event hosting. The ideal candidate will research, identify, and write compelling funding proposals tailored to local economic development grants, black-owned/minority grants, small ...
I’m building a bite-size, endlessly scrolling ball game where the player simply swipes left or right to keep a sphere racing along a narrow road. The core moment-to-moment loop is clear: stay on the platform, dodge the fixed barriers I’ll be scattering across the track, and rack up points for as long as possible. Here’s the exact feel I’m after: the ball ...Android and/or iOS) • Full project folder with assets and scripts • Short read-me explaining scene setup, input mapping and how to add new barriers I’ll test by confirming the ball rolls smoothly, collisions with barriers register instantly, speed ramps up over time, and the game ends the moment the player slips off the edge. If that all checks out, we’re done. Let’s create a...
I’m transforming a 45.5-ft-wide by 8.5-ft-tall wall in our Family Entertainment Center arcade, “The VOID,” into an epic cyberpunk scene. Think neon-washed alien landscapes punctuated by sleek spaceships and distant planetary horizons—rich, cinematic detail that draws guests straight into another world. You’ll start with the AI-assisted concept I already have (I’ll share it once we begin) and push it to a fully original, hand-crafted illustration—no AI generation in the final artwork. The piece must hold at 300 dpi across the full span; it can be delivered as a set of perfectly aligned panels sized for wallpaper production, but every pixel should remain razor-sharp when the printer outputs it at full scale. Because print quality is critical...
I’m creating an arcade cabinet. I have templates for the left and right sides of the machine, the marquee, the controller area and the front bottom in psd format. I also have a logo I created in png format. Using the supplied templates and logo, create the following deliverables: • Side panel artwork - take logo and enlarge as much as possible and set with a cyan blue background • Control panel overlay and marquee - take logo and make horizontal (like attached example) and set on a lime green background • Front bottom graphic - take logo and enlarge as much as possible and set with a lime green background Print specs: 300 dpi CMYK, layered PSD or vector AI plus flattened TIFF/PNG ready for my printer. Templates in .PSD format and logo in .PNG format will ...
...backend software already exists. We need high-quality UI concepts and animation concepts for: - Attract / idle screen (“Touch To Begin”) - Main browsing screen - Product detail screen - Dispensing / retrieval screen (“Preparing Your Pull…”) - Celebration / completion screen The style should feel: - unmistakably Pokémon - premium - arcade-inspired - collectible-focused - modern - cinematic - immersive We want the experience to feel more like a premium Pokémon arcade/collectible terminal rather than a generic vending machine UI. Official Pokémon product images will be uploaded dynamically through the machine backend software, so the interface should support changing products easily without redesigning the UI. Deliver...
I’m ready to bring a “Shooting Star”-style game to life on both iOS and Android and need a developer who can own the entire build. The vision is a fast-paced action title that blends 2D backdrops with 3D characters and effects, delivering an arcade feel that still pops with depth. Players should be able to jump straight into a single-player campaign yet also switch to real-time multiplayer matches without leaving the app. Core scope • Codebase built with a cross-platform engine (Unity, Unreal, or similar) so feature parity is guaranteed on iPhone and Android devices. • Mixed 2D/3D art pipeline: think parallax backgrounds and UI in 2D, plus fully rigged 3D ships, projectiles, and bosses. • Two gameplay modes: an offline single-player progressio...
I need a complete production-ready CAD package for a custom 2-player arcade cabinet. This is intended for manufacturing and future production, not just concept artwork. Cabinet Overall Height: 70" Overall Width: 44" Overall Depth: 30" Material: 3/4" (19mm) 9-ply laminated birch plywood Configuration: Two-piece production design Monitor: 50" TV recessed into cabinet Control Panel Height: 36" from floor Control Panel Width: 44" Depth: 17.5" 2 Sanwa JLF Joysticks 16 Sanwa 30mm buttons 4 Admin buttons (24mm) 3" Trackball Center Stream Deck mount Vewlix button layout Cabinet Profile ___________________________ Must include: Internal framing Cross bracing Structural supports TV supports Marquee supports Control panel supports Base reinfor...
I’m developing a romance story for a young-adult audience and I want it to hit hard on drama and intensity rather than light comedy or mystery. Think high emotional stakes, vivid character arcs, and scenes that keep readers turning pages late into the night. Here’s what I need from you: • A fresh, original plot outline that sets up the dramatic tension early and sustains it through to a satisfying, heartfelt resolution. • A complete manuscript (short story, novelette, or novella—pitch me the length you feel best serves the idea) written in clear, engaging prose that resonates with YA readers. • Two revision passes after my feedback to be sure tone, pacing, and emotional beats land perfectly. Acceptance criteria: – Story centers on believa...
I’d like to breathe new life into Naruto Gekitou Ninja Taisen Special on the Wii by adding several favourites that never made the jump to that version. Please bring Zabuza Momochi, the full Sound Four team and Kimimaro into the roster, transplanting every animation, hit‐bo...In-game character select portraits, announcer calls and victory quotes for the new fighters. • Updated move-lists inside the training pause screen so newcomers know the commands. • A brief changelog plus step-by-step instructions for patching and launching through USBLoaderGX. I’ll test everything on my own Wii the moment you deliver, and we’ll sign off once every character can complete Arcade, Survival and Versus matches without a single crash. If that sounds doable, let&rsq...
I’ve taken Echo Blast from concept to a fully-playable, neon-soaked arcade shooter that already runs smoothly in the browser and on mobile. The core loop, enemy waves, bouncing “echo bullet” mechanic, combo scoring and cyber-punk UI are all in place; what isn’t firing on all cylinders yet is the monetization layer. I want an experienced game-economy designer / developer to rethink and rebuild the entire system—coins, gems, cosmetic skins, weapon unlocks, reward schedules and progression hooks—so players feel a constant, fair pull to keep playing and spending without breaking game balance or fun. Current stack & context • Built with modern web tech and AI-assisted tools (TypeScript, WebGL canvas, service-worker offline support). &b...
I need a fresh, non-AI logo for my business, “Betta Scapes.” The vibe is unmistakably 80s—think glowing arcade signs and synth-wave sunsets—so please stick to a neon palette. Key points I want you to weave in: • The business name must be the star of the design; “Betta” in a cursive stroke, “Scapes” in a bold, block treatment. • I originally imagined a playful Bigfoot silhouette strolling through the scene, but I’m open to your creative alternatives—just keep it simple and unmistakably retro. • would work well on the side of trucks • no palm trees • the truck color I’m thinking will be a glacier gray Final deliverables: • Editable vector file (AI, EPS or SVG) • High-re...
I have ongoing work related to our previous project 'Fun Logo Needed for New Clawroom Arcade'
I'm looking for a creative designer to craft a unique arcade logo that blends retro and modern styles. I need a logo both that would work as sign outside the business and also for tshirts, they could be the same or a play off each other that makes sense. Requirements: - Primary color: Sapphire Blue (over all palette colors include: piction blue, sapphire blue, cerise pink, orange peel, and light lime) - Design elements: Game controller, arcade machine, and/or board game/board game piece (flattering combination of these) Ideal skills and experience: - Strong portfolio in logo design - Expertise in retro-modern design aesthetics - Proficiency in color theory and application
We're looking for a logo for our new clawroom. We want it to be fun, yet modern. Think 1950's American Carnival meets Tokyo, Japan in 2026. We want it to have a classic marque border, with a Claw represented too. The name is Plush and it's a Clawroom, so those two words should be in the logo. We have our carpet picked out already and we would like to use it for inspiration. I've attached a picture of the carpet pattern. The logo will be inlayed in the carpet as well on the top of all of our custom claw machines. Overall the logo must be clean and professional, but still fun and unique. Brand Colors: Navy Blue, Dark Purple, Teal and some Bright Pink accents The final artwork should arrive in scalable vector format (AI or SVG) plus high-resolution PNG and JPG versions,...
We're looking for a logo for our new clawroom. We want it to be fun, yet modern. Think 1950's American Carnival meets Tokyo, Japan in 2026. We want it to have a classic marque border, with a Claw represented too. The name is Plush and it's a Clawroom, so those two words should be in the logo. We have our carpet picked out already and we would like to use it for inspiration. I've attached a picture of the carpet pattern. The logo will be inlayed in the carpet as well on the top of all of our custom claw machines. Overall the logo must be clean and professional, but still fun and unique. Brand Colors: Navy Blue, Dark Purple, Teal and some Bright Pink accents The final artwork should arrive in scalable vector format (AI or SVG) plus high-resolution PNG and JPG versions,...
I need an expert in ArcGIS Field Maps to urgently assist with fixing a form and utilizing Arcade features. The project involves: - Resolving issues with a specific form on ArcGIS Field Maps. - Implementing and optimizing Arcade features for functionality. Ideal Skills and Experience: - Proficiency in ArcGIS Field Maps and Arcade scripting. - Strong problem-solving skills and attention to detail. - Prior experience in data collection, asset tracking, or mapping with ArcGIS Field Maps.
I want to create a fast-paced, cartoon-styled Rock-Paper-Scissors game in Unity that feels as lively and competitive as the old-school arcade fighters I grew up with. The core build must ship to WebGL/HTML5 for in-browser play, plus solid iOS and Android builds that pass store submission checks. Gameplay The project needs both single-player and real-time multiplayer modes, each tracking wins, losses, and streaks through an in-game scoring system. Round results should trigger snappy win/loss animations, screen-shaking special effects, and upbeat sound effects with looping background music to keep the energy high. Visual style Think bright, cartoonish characters and arenas rather than gritty realism—bold outlines, exaggerated poses, vivid palettes. I will supply reference mood...
Our neighbourhood gaming arcade needs a straightforward, fun-looking online presence that reflects the bright lights and energy of our venue. I’m after a light build—no complex back-end—just a responsive, fast-loading site crafted with clean HTML, CSS and a dash of JavaScript flair if it helps the visuals pop. Please deliver these pages: • Home • About Us • Games Gallery The visual direction is “fun and colorful,” so think bold palettes, playful typography and subtle animations that feel true to classic arcade vibes without drifting into full retro. I’ll supply our logo and cabinet photos once we start; you handle layout, image optimisation and basic copy placement so I can swap text later in any standard editor. The...
My 9D VR Egg Chair arcade setup has suddenly lost its ability to play any of the installed movies and the main controller PC can no longer be located on the local network. Both issues appeared at the exact same time, and no one here is aware of any recent updates or changes that might explain the failure. The motion hardware still powers up fine, so I’m convinced the problem sits in Windows, the Chinese VR-launcher software, or the share/database path that feeds the headset content. I need an experienced technician who has already dealt with VR simulators, motion platforms or similar arcade cabinets to jump in remotely and get the show running again. You’ll be given an active AnyDesk session (TeamViewer could be arranged if that is absolutely required). From...
Considerations for working in a shared community-based office
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